using System.Collections; using System.Collections.Generic; using UnityEngine; /* Author: Alexandrov Alexander Alexandrovich Date: 25/10/2019 Script that implement death of player character */ public class DeathTrigger : MonoBehaviour { private GameController gameController; void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("game_controller"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent(); } else { Debug.Log("Cannot find 'GameController' script!"); } } void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); gameController.GameOver(); } } }