Added project
60
Project1/.gitignore
vendored
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Oo]ut/
|
||||||
|
|
||||||
|
# Never ignore Asset meta data
|
||||||
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# TextMesh Pro files
|
||||||
|
[Aa]ssets/TextMesh*Pro/
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Visual Studio Code cache directory
|
||||||
|
.vscode/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.unitypackage
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
8
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|
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userData:
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assetBundleName:
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|
assetBundleVariant:
|
||||||
128
Project1/Assets/Prefabs/box.prefab
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
%YAML 1.1
|
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|
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--- !u!212 &4240850164219853098
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m_MotionVectors: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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m_MinimumChartSize: 4
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|
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_Size: {x: 0.5575, y: 0.55875}
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|
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|
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|
m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!61 &4240850164219853099
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|
BoxCollider2D:
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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newSize: {x: 0.5575, y: 0.55875}
|
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|
drawMode: 0
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|
adaptiveTiling: 0
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m_AutoTiling: 0
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|
serializedVersion: 2
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m_Size: {x: 1.4866667, y: 1.49}
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m_EdgeRadius: 0
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--- !u!251 &1443097146
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|
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m_UseOneWay: 0
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|
m_SurfaceArc: 180
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|
m_UseSideFriction: 0
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m_UseSideBounce: 0
|
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|
m_SideArc: 1
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7
Project1/Assets/Prefabs/box.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 0a5fb5b069e2ebeef9623d7cf8ef87b5
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PrefabImporter:
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|
externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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122
Project1/Assets/Prefabs/coin.prefab
Normal file
@@ -0,0 +1,122 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!1 &3467211616822581744
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 665086799942791549}
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|
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m_Layer: 0
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|
m_Name: coin
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|
m_TagString: coin
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|
m_Icon: {fileID: 0}
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|
m_NavMeshLayer: 0
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|
m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &2452115543017255981
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--- !u!212 &8145668462391518023
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7
Project1/Assets/Prefabs/coin.prefab.meta
Normal file
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|
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|
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147
Project1/Assets/Prefabs/hero.prefab
Normal file
@@ -0,0 +1,147 @@
|
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|
%YAML 1.1
|
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|
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Project1/Assets/Prefabs/thorns.prefab.meta
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11437
Project1/Assets/Scenes/SampleScene.unity
Normal file
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8
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33
Project1/Assets/Scripts/CoinCollect.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Alexandrov Alexander Alexandrovich
|
||||||
|
Date: 25/10/2019
|
||||||
|
|
||||||
|
Script that implement collect of coins by player's character
|
||||||
|
*/
|
||||||
|
|
||||||
|
public class CoinCollect : MonoBehaviour {
|
||||||
|
|
||||||
|
private GameController gameController;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
GameObject gameControllerObject = GameObject.FindGameObjectWithTag("game_controller");
|
||||||
|
if (gameControllerObject != null) {
|
||||||
|
gameController = gameControllerObject.GetComponent<GameController>();
|
||||||
|
} else {
|
||||||
|
Debug.Log("Cannot find 'GameController' script!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other) {
|
||||||
|
if (other.gameObject.CompareTag("Player")) {
|
||||||
|
gameController.AddScore(1);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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11
Project1/Assets/Scripts/CoinCollect.cs.meta
Normal file
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31
Project1/Assets/Scripts/DeathTrigger.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Alexandrov Alexander Alexandrovich
|
||||||
|
Date: 25/10/2019
|
||||||
|
|
||||||
|
Script that implement death of player character
|
||||||
|
*/
|
||||||
|
public class DeathTrigger : MonoBehaviour {
|
||||||
|
|
||||||
|
private GameController gameController;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
GameObject gameControllerObject = GameObject.FindGameObjectWithTag("game_controller");
|
||||||
|
if (gameControllerObject != null) {
|
||||||
|
gameController = gameControllerObject.GetComponent<GameController>();
|
||||||
|
} else {
|
||||||
|
Debug.Log("Cannot find 'GameController' script!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other) {
|
||||||
|
if (other.gameObject.CompareTag("Player")) {
|
||||||
|
Destroy(other.gameObject);
|
||||||
|
gameController.GameOver();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Project1/Assets/Scripts/DeathTrigger.cs.meta
Normal file
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64
Project1/Assets/Scripts/GameController.cs
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Alexandrov Alexander Alexandrovich
|
||||||
|
Date: 25/10/2019
|
||||||
|
|
||||||
|
Script that implement game controller
|
||||||
|
*/
|
||||||
|
public class GameController : MonoBehaviour {
|
||||||
|
|
||||||
|
public int coinsCount = 35;
|
||||||
|
|
||||||
|
public Text scoreText;
|
||||||
|
public Text gameOverText;
|
||||||
|
public Text restartText;
|
||||||
|
|
||||||
|
private int score;
|
||||||
|
private bool gameOver;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
score = 0;
|
||||||
|
gameOver = false;
|
||||||
|
restartText.text = "";
|
||||||
|
gameOverText.text = "";
|
||||||
|
UpdateScore();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
if (gameOver) {
|
||||||
|
if (Input.GetKeyDown(KeyCode.R)) {
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddScore(int newScoreValue) {
|
||||||
|
score += newScoreValue;
|
||||||
|
UpdateScore();
|
||||||
|
if (score >= coinsCount) {
|
||||||
|
GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
if (playerObject != null) {
|
||||||
|
Destroy(playerObject);
|
||||||
|
GameOver();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateScore() {
|
||||||
|
scoreText.text = "Coins: " + score;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GameOver() {
|
||||||
|
gameOverText.text = "Game Over!";
|
||||||
|
restartText.text = "Press 'R' for Restart";
|
||||||
|
gameOver = true;
|
||||||
|
}
|
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|
}
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11
Project1/Assets/Scripts/GameController.cs.meta
Normal file
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36
Project1/Assets/Scripts/MovingPlatform.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Alexandrov Alexander Alexandrovich
|
||||||
|
Date: 25/10/2019
|
||||||
|
|
||||||
|
Script that implement moving platform
|
||||||
|
*/
|
||||||
|
public class MovingPlatform : MonoBehaviour {
|
||||||
|
|
||||||
|
public Vector3 finishPos = Vector3.zero;
|
||||||
|
public float speed = 0.5f;
|
||||||
|
|
||||||
|
private Vector3 _startPos;
|
||||||
|
private float _trackPercent = 0;
|
||||||
|
private int _direction = 1;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
_startPos = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
_trackPercent += _direction * speed * Time.deltaTime;
|
||||||
|
float x = (finishPos.x - _startPos.x) * _trackPercent + _startPos.x;
|
||||||
|
float y = (finishPos.y - _startPos.y) * _trackPercent + _startPos.y;
|
||||||
|
transform.position = new Vector3(x, y, _startPos.z);
|
||||||
|
|
||||||
|
if ((_direction == 1 && _trackPercent > 1f) || (_direction == -1 && _trackPercent < 0f)) {
|
||||||
|
_direction *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Project1/Assets/Scripts/MovingPlatform.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
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|
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79
Project1/Assets/Scripts/PlayerController.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Author: Alexandrov Alexander Alexandrovich
|
||||||
|
Date: 25/10/2019
|
||||||
|
|
||||||
|
Script that implement player character controller
|
||||||
|
*/
|
||||||
|
public class PlayerController : MonoBehaviour {
|
||||||
|
|
||||||
|
public Transform playerCamera;
|
||||||
|
public float speed = 250.0f;
|
||||||
|
public float jumpForce = 12.0f;
|
||||||
|
private Rigidbody2D _body;
|
||||||
|
private BoxCollider2D _box;
|
||||||
|
private Vector3 _camPos;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
_body = GetComponent<Rigidbody2D>();
|
||||||
|
_box = GetComponent<BoxCollider2D>();
|
||||||
|
_camPos = playerCamera.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
float deltaX = Input.GetAxis("Horizontal") * speed * Time.deltaTime;
|
||||||
|
Vector2 movement = new Vector2(deltaX, _body.velocity.y);
|
||||||
|
_body.velocity = movement;
|
||||||
|
|
||||||
|
Vector3 max = _box.bounds.max;
|
||||||
|
Vector3 min = _box.bounds.min;
|
||||||
|
|
||||||
|
Vector2 corner1 = new Vector2(max.x, min.y - .1f);
|
||||||
|
Vector2 corner2 = new Vector2(min.x, min.y - .2f);
|
||||||
|
Collider2D hit = Physics2D.OverlapArea(corner1, corner2);
|
||||||
|
|
||||||
|
bool grounded = false;
|
||||||
|
if (hit != null) {
|
||||||
|
grounded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
_body.gravityScale = grounded && deltaX == 0 ? 0 : 1;
|
||||||
|
|
||||||
|
if (grounded && Input.GetKeyDown(KeyCode.Space)) {
|
||||||
|
_body.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
MovingPlatform platform = null;
|
||||||
|
|
||||||
|
if (hit != null) {
|
||||||
|
platform = hit.GetComponent<MovingPlatform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Checking if player character stay out on moving platform
|
||||||
|
if (platform != null) {
|
||||||
|
transform.parent = platform.transform;
|
||||||
|
} else {
|
||||||
|
transform.parent = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 pScale = Vector3.one;
|
||||||
|
|
||||||
|
if (deltaX != 0) {
|
||||||
|
transform.localScale = new Vector3(Mathf.Sign(deltaX)/pScale.x, 1/pScale.y, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Checking for player character moving out of screen edge.
|
||||||
|
if (transform.position.x > playerCamera.transform.position.x + 9) {
|
||||||
|
_camPos.x = _camPos.x + 18;
|
||||||
|
playerCamera.transform.position = _camPos;
|
||||||
|
playerCamera.GetComponentInChildren<SpriteRenderer>().flipX = !playerCamera.GetComponentInChildren<SpriteRenderer>().flipX;
|
||||||
|
} else if (transform.position.x < playerCamera.transform.position.x - 9) {
|
||||||
|
_camPos.x = _camPos.x - 18;
|
||||||
|
playerCamera.transform.position = _camPos;
|
||||||
|
playerCamera.GetComponentInChildren<SpriteRenderer>().flipX = !playerCamera.GetComponentInChildren<SpriteRenderer>().flipX;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Project1/Assets/Scripts/PlayerController.cs.meta
Normal file
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Project1/Assets/Sprites/background.png
Normal file
|
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Project1/Assets/Sprites/background.png.meta
Normal file
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Project1/Assets/Sprites/box.png
Normal file
|
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121
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Normal file
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Project1/Assets/Sprites/coin.png
Normal file
|
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50
Project1/Packages/manifest.json
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"com.unity.modules.tilemap": "1.0.0",
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"com.unity.modules.ui": "1.0.0",
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"com.unity.modules.uielements": "1.0.0",
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"com.unity.modules.video": "1.0.0",
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}
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17
Project1/ProjectSettings/AudioManager.asset
Normal file
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6
Project1/ProjectSettings/ClusterInputManager.asset
Normal file
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30
Project1/ProjectSettings/DynamicsManager.asset
Normal file
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%TAG !u! tag:unity3d.com,2011:
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11
Project1/ProjectSettings/EditorBuildSettings.asset
Normal file
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%YAML 1.1
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|
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serializedVersion: 2
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35
Project1/ProjectSettings/EditorSettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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62
Project1/ProjectSettings/GraphicsSettings.asset
Normal file
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|
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1047
Project1/ProjectSettings/InputManager.asset
Normal file
91
Project1/ProjectSettings/NavMeshAreas.asset
Normal file
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|
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|
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|
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8
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|
asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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shadows: 0
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shadowResolution: 1
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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anisotropicTextures: 0
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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name: Very High
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pixelLightCount: 3
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shadows: 0
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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antiAliasing: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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lodBias: 1.5
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particleRaycastBudget: 1024
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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name: Ultra
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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realtimeReflectionProbes: 0
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vSyncCount: 1
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lodBias: 2
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maximumLODLevel: 0
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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Nintendo 3DS: 5
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Nintendo Switch: 5
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PS4: 5
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PSM: 5
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PSP2: 2
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Standalone: 5
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Tizen: 2
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WebGL: 3
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WiiU: 5
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Windows Store Apps: 5
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XboxOne: 5
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iPhone: 2
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tvOS: 2
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46
Project1/ProjectSettings/TagManager.asset
Normal file
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|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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|
serializedVersion: 2
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tags:
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- coin
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|
- trap
|
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|
- game_controller
|
||||||
|
layers:
|
||||||
|
- Default
|
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|
- TransparentFX
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|
- Ignore Raycast
|
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|
-
|
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|
- Water
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|
- UI
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|
-
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-
|
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-
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-
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|
-
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-
|
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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9
Project1/ProjectSettings/TimeManager.asset
Normal file
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.1
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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34
Project1/ProjectSettings/UnityConnectSettings.asset
Normal file
@@ -0,0 +1,34 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!310 &1
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|
UnityConnectSettings:
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|
m_ObjectHideFlags: 0
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serializedVersion: 1
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m_Enabled: 0
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_TestInitMode: 0
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CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com
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m_Enabled: 0
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m_LogBufferSize: 10
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m_CaptureEditorExceptions: 1
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UnityPurchasingSettings:
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m_Enabled: 0
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m_TestMode: 0
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UnityAnalyticsSettings:
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m_Enabled: 0
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m_TestMode: 0
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m_InitializeOnStartup: 1
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UnityAdsSettings:
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m_Enabled: 0
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m_InitializeOnStartup: 1
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m_TestMode: 0
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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11
Project1/ProjectSettings/VFXManager.asset
Normal file
@@ -0,0 +1,11 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!937362698 &1
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VFXManager:
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m_SortShader: {fileID: 0}
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m_RenderPipeSettingsPath:
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m_MaxDeltaTime: 0.05
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10
Project1/ProjectSettings/XRSettings.asset
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
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||||||
|
"VR Device User Alert"
|
||||||
|
],
|
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|
"m_SettingValues": [
|
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|
"False",
|
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|
"False"
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|
]
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|
}
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BIN
ProjectAssets/background.png
Normal file
|
After Width: | Height: | Size: 293 KiB |
BIN
ProjectAssets/box.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
ProjectAssets/coin.png
Normal file
|
After Width: | Height: | Size: 40 KiB |
BIN
ProjectAssets/hero.png
Normal file
|
After Width: | Height: | Size: 138 KiB |
BIN
ProjectAssets/platform.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
ProjectAssets/thorns.png
Normal file
|
After Width: | Height: | Size: 8.9 KiB |
15
README.md
@@ -1,3 +1,14 @@
|
|||||||
# hw-unity-2d-platformer
|
# Практическое задание 1 курса "Основы разработки игр на Unity" проекта "Открытое образование"
|
||||||
|
|
||||||
|
**Концепция игры**: Создание 2D платформера, где персонаж прыгает по перекладинам уже по вертикали, а не по горизонтали. Используйте все изученные возможности, применяя любые доступные ассеты.
|
||||||
|
|
||||||
|
1. Создайте проект «Project1» в Unity.
|
||||||
|
2. Обязательно присутствие заднего фона, персонажа и перекладины
|
||||||
|
3. Количество и расположение элементов может быть произвольным.
|
||||||
|
|
||||||
|
**Важно**: в данном макете можно использовать произвольный текст и изображение.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Практическое задание "Основы разработки игр на Unity" проекта "Открытое образование"
|
|
||||||