Files
2023-06-11 00:35:07 +03:00

30 lines
774 B
C#

using UnityEngine;
public class ItemComponent : MonoBehaviour, IObjectDestroyer {
[SerializeField] private ItemType type;
[SerializeField] private SpriteRenderer spriteRenderer;
[SerializeField] private Animator animator;
private Item _item;
public Item Item => _item;
private void Start() {
_item = GameManager.Instance.ItemBase.GetItemOfId((int) type);
spriteRenderer.sprite = _item.Icon;
GameManager.Instance.itemsContainer.Add(gameObject, this);
}
public void Destroy(GameObject gameObj) {
animator.SetTrigger("StartDestroy");
}
public void EndDestroy() {
MonoBehaviour.Destroy(gameObject);
}
}
public enum ItemType {
ForcePotion = 0, DamagePotion = 1, ArmorPotion = 2
}