Files
2023-06-11 00:35:07 +03:00

38 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class EnemyPatrol : MonoBehaviour {
[SerializeField] private GameObject leftBorder;
[SerializeField] private GameObject rightBorder;
[SerializeField] private float speed;
[SerializeField] private Rigidbody2D _rigidbody;
[SerializeField] private SpriteRenderer spriteRender;
[SerializeField] private CollisionDamage collisionDamage;
[SerializeField] private GroundDetection groundDetection;
[SerializeField] private Animator animator;
private bool m_IsRightDirection;
private void Update() {
if (groundDetection.isGrounded) {
if (transform.position.x > rightBorder.transform.position.x || collisionDamage.direction < 0) {
m_IsRightDirection = false;
} else if (transform.position.x < leftBorder.transform.position.x || collisionDamage.direction > 0) {
m_IsRightDirection = true;
}
_rigidbody.velocity = m_IsRightDirection ? Vector2.right : Vector2.left;
_rigidbody.velocity *= speed;
}
if (_rigidbody.velocity.x > 0) {
spriteRender.flipX = true;
}
if (_rigidbody.velocity.x < 0) {
spriteRender.flipX = false;
}
}
}