Files
2023-06-11 00:35:07 +03:00

22 lines
506 B
C#

using UnityEngine;
public class Coin : MonoBehaviour {
[SerializeField] private Animator m_Animator;
private static readonly int StartDestroy1 = Animator.StringToHash("StartDestroy");
private void Start() {
GameManager.Instance.coinContainer.Add(gameObject, this);
}
public void StartDestroy() {
m_Animator.SetTrigger(StartDestroy1);
}
public void EndDestroy() {
GameManager.Instance.inventory.CoinsCount++;
Destroy(gameObject);
}
}