21 lines
886 B
C#
21 lines
886 B
C#
using UnityEngine;
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public class Hw2P1 : MonoBehaviour {
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public int sideOfSquare = 2;
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public int sideAofRectangle = 3;
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public int sideBOfRectangle = 4;
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public float circleRadius = 3.5f;
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// Start is called before the first frame update
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void Start() {
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int squareArea = sideOfSquare * sideOfSquare;
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int rectangleArea = sideAofRectangle * sideBOfRectangle;
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float circleArea = Mathf.PI * circleRadius * circleRadius;
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Debug.Log($"Площадь квадрата со стороной {sideOfSquare} равна {squareArea}");
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Debug.Log($"Площадь прямоугольника со cторонами A = {sideAofRectangle} и B = {sideBOfRectangle} равна {rectangleArea}");
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Debug.Log($"Площадь окружности с радиусом R = {circleRadius} равна {circleArea}");
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}
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}
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