using UnityEngine; public class Cat { public string name { get; } public int age { get; } public int weight { get; set; } public int height { get; } public int length { get; } public Cat() { } public Cat(string name, int age, int weight, int height, int length) { this.name = name; this.age = age; this.weight = weight; this.height = height; this.length = length; } public void meov() { Debug.Log(this); } public override string ToString() { return $"Cat: \"name\": \"{name}\", \"age\": {age}, \"weight\": {weight}, \"height\": {height}, \"length\": {length}'"; } }