using UnityEngine; public class MushroomJumper : MonoBehaviour { [SerializeField] private Animator _animator; [SerializeField] private float forceMultiply = 2.0f; private static readonly int Enter = Animator.StringToHash("Enter"); private PlayerController playerController; private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { _animator.SetTrigger(Enter); playerController = other.gameObject.GetComponent(); } } private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { if (playerController == null) { playerController = other.gameObject.GetComponent(); } } } private void OnTriggerExit2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { playerController = null; } } public void AddForceJumpPlayer() { if (playerController != null) { playerController.Force *= forceMultiply; playerController.Jump(); playerController.Force /= forceMultiply; } } }