Added project

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2023-06-11 00:35:07 +03:00
parent 5bfa765889
commit f06629200c
545 changed files with 44339 additions and 2 deletions

62
HW01 - Simple Platformer/.gitignore vendored Normal file
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# This .gitignore file should be placed at the root of your Unity project directory
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Oo]ut/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# TextMesh Pro files
[Aa]ssets/TextMesh*Pro/
.idea/
# Visual Studio cache directory
.vs/
# Visual Studio Code cache directory
.vscode/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour {
[Header("Editable player setting")]
public float speed = 2.5f;
public float force = 4.0f;
public Text text;
private Rigidbody2D _rigidbody2D;
private SpriteRenderer _spriteRenderer;
private bool isEnd = false;
private void Awake() {
_rigidbody2D = GetComponent<Rigidbody2D>();
_spriteRenderer = GetComponent<SpriteRenderer>();
}
// Update is called once per frame
private void Update() {
if (!isEnd) {
if (transform.position.y < -10) {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
if (Input.GetKey(KeyCode.A)) {
transform.Translate(Vector2.left * (Time.deltaTime * speed));
_spriteRenderer.flipX = true;
}
if (Input.GetKey(KeyCode.D)) {
transform.Translate(Vector2.right * (Time.deltaTime * speed));
_spriteRenderer.flipX = false;
}
if (Input.GetKeyDown(KeyCode.Space)) {
_rigidbody2D.AddForce(Vector2.up * force, ForceMode2D.Impulse);
}
} else {
if (Input.GetKey(KeyCode.R)) {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void OnTriggerEnter2D(Collider2D other) {
Debug.Log("Enter to collisiion");
if (other.gameObject.CompareTag("Respawn")) {
if (!isEnd) {
isEnd = true;
if (text != null) {
text.enabled = true;
}
}
}
}
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{
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"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
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# Домашнее задание №1
Краткое описание домашней работы №1 для **Урока №1**
1. Создать персонажа, настроить ему комфортную скорость управления.
1. Создать платформы, по которым можно прыгать.