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62
HW01 - Simple Platformer/.gitignore
vendored
Normal file
62
HW01 - Simple Platformer/.gitignore
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Oo]ut/
|
||||
|
||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# TextMesh Pro files
|
||||
[Aa]ssets/TextMesh*Pro/
|
||||
|
||||
.idea/
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Visual Studio Code cache directory
|
||||
.vscode/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
8
HW01 - Simple Platformer/Assets/Prefabs.meta
Normal file
8
HW01 - Simple Platformer/Assets/Prefabs.meta
Normal file
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assetBundleVariant:
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231
HW01 - Simple Platformer/Assets/Prefabs/Player.prefab
Normal file
231
HW01 - Simple Platformer/Assets/Prefabs/Player.prefab
Normal file
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328
HW01 - Simple Platformer/Assets/Prefabs/bigplatform.prefab
Normal file
328
HW01 - Simple Platformer/Assets/Prefabs/bigplatform.prefab
Normal file
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8
HW01 - Simple Platformer/Assets/Scripts.meta
Normal file
8
HW01 - Simple Platformer/Assets/Scripts.meta
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59
HW01 - Simple Platformer/Assets/Scripts/PlayerController.cs
Normal file
59
HW01 - Simple Platformer/Assets/Scripts/PlayerController.cs
Normal file
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class PlayerController : MonoBehaviour {
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[Header("Editable player setting")]
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public float speed = 2.5f;
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public float force = 4.0f;
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public Text text;
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if (transform.position.y < -10) {
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if (other.gameObject.CompareTag("Respawn")) {
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44
HW01 - Simple Platformer/Packages/manifest.json
Normal file
44
HW01 - Simple Platformer/Packages/manifest.json
Normal file
@@ -0,0 +1,44 @@
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{
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"dependencies": {
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}
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}
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17
HW01 - Simple Platformer/ProjectSettings/AudioManager.asset
Normal file
17
HW01 - Simple Platformer/ProjectSettings/AudioManager.asset
Normal file
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%YAML 1.1
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m_AmbisonicDecoderPlugin:
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295
HW01 - Simple Platformer/ProjectSettings/InputManager.asset
Normal file
295
HW01 - Simple Platformer/ProjectSettings/InputManager.asset
Normal file
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91
HW01 - Simple Platformer/ProjectSettings/NavMeshAreas.asset
Normal file
91
HW01 - Simple Platformer/ProjectSettings/NavMeshAreas.asset
Normal file
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--- !u!149 &1
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m_MaxAngularCorrection: 8
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m_BaumgarteScale: 0.2
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m_TimeToSleep: 0.5
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m_LinearSleepTolerance: 0.01
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m_AngularSleepTolerance: 2
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m_DefaultContactOffset: 0.01
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m_JobOptions:
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serializedVersion: 2
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useMultithreading: 0
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useConsistencySorting: 0
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m_InterpolationPosesPerJob: 100
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m_NewContactsPerJob: 30
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m_CollideContactsPerJob: 100
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m_ClearFlagsPerJob: 200
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m_ClearBodyForcesPerJob: 200
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m_SyncDiscreteFixturesPerJob: 50
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m_SyncContinuousFixturesPerJob: 50
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m_FindNearestContactsPerJob: 100
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m_UpdateTriggerContactsPerJob: 100
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m_IslandSolverCostThreshold: 100
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m_IslandSolverJointCostScale: 10
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m_IslandSolverBodiesPerJob: 50
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m_IslandSolverContactsPerJob: 50
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m_AutoSimulation: 1
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m_AlwaysShowColliders: 0
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m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderAABB: 0
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m_ContactArrowScale: 0.2
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m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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646
HW01 - Simple Platformer/ProjectSettings/ProjectSettings.asset
Normal file
646
HW01 - Simple Platformer/ProjectSettings/ProjectSettings.asset
Normal file
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--- !u!129 &1
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: HW01 - Simple Platformer
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_SplashScreenOverlayOpacity: 1
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m_SplashScreenLogoStyle: 1
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m_SplashScreenLogoAnimationZoom: 1
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serializedVersion: 2
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switchNVNShaderPoolsGranularity: 33554432
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XboxOneAppManifestOverridePath:
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XboxOnePackageUpdateGranularity: 2
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XboxOneLanguage:
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- enus
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m_Name:
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m_PortalFolderPath:
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luminCert:
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m_CertPath:
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luminIsChannelApp: 0
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@@ -0,0 +1,2 @@
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m_EditorVersion: 2019.3.4f1
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m_EditorVersionWithRevision: 2019.3.4f1 (4f139db2fdbd)
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192
HW01 - Simple Platformer/ProjectSettings/QualitySettings.asset
Normal file
192
HW01 - Simple Platformer/ProjectSettings/QualitySettings.asset
Normal file
@@ -0,0 +1,192 @@
|
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%YAML 1.1
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--- !u!47 &1
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shadowCascades: 1
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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anisotropicTextures: 0
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antiAliasing: 0
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realtimeReflectionProbes: 0
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lodBias: 0.3
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Low
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pixelLightCount: 0
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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anisotropicTextures: 0
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antiAliasing: 0
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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name: Medium
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shadows: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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lodBias: 0.7
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maximumLODLevel: 0
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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name: High
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shadows: 0
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shadowResolution: 1
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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billboardsFaceCameraPosition: 0
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lodBias: 1
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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pixelLightCount: 3
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shadows: 0
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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realtimeReflectionProbes: 0
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lodBias: 1.5
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particleRaycastBudget: 1024
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 4
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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anisotropicTextures: 0
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antiAliasing: 0
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lodBias: 2
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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Nintendo 3DS: 5
|
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Nintendo Switch: 5
|
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PS4: 5
|
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PSM: 5
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PSP2: 2
|
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Stadia: 5
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Standalone: 5
|
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Tizen: 2
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WebGL: 3
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WiiU: 5
|
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Windows Store Apps: 5
|
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XboxOne: 5
|
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iPhone: 2
|
||||
tvOS: 2
|
||||
43
HW01 - Simple Platformer/ProjectSettings/TagManager.asset
Normal file
43
HW01 - Simple Platformer/ProjectSettings/TagManager.asset
Normal file
@@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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layers:
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- Default
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- TransparentFX
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- Ignore Raycast
|
||||
-
|
||||
- Water
|
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- UI
|
||||
-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
|
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-
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-
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-
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-
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-
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- name: Default
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uniqueID: 0
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locked: 0
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@@ -0,0 +1,9 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.1
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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@@ -0,0 +1,34 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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UnityConnectSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 1
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m_Enabled: 0
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_TestInitMode: 0
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CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com
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m_Enabled: 0
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m_LogBufferSize: 10
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m_CaptureEditorExceptions: 1
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UnityPurchasingSettings:
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m_Enabled: 0
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m_TestMode: 0
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UnityAnalyticsSettings:
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m_Enabled: 0
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m_TestMode: 0
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m_InitializeOnStartup: 1
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UnityAdsSettings:
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m_Enabled: 0
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m_InitializeOnStartup: 1
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m_TestMode: 0
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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@@ -0,0 +1,7 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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m_ObjectHideFlags: 0
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m_IndirectShader: {fileID: 0}
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m_RenderPipeSettingsPath:
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10
HW01 - Simple Platformer/ProjectSettings/XRSettings.asset
Normal file
10
HW01 - Simple Platformer/ProjectSettings/XRSettings.asset
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
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"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
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"VR Device User Alert"
|
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],
|
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"m_SettingValues": [
|
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"False",
|
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"False"
|
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]
|
||||
}
|
||||
6
HW01 - Simple Platformer/README.md
Normal file
6
HW01 - Simple Platformer/README.md
Normal file
@@ -0,0 +1,6 @@
|
||||
# Домашнее задание №1
|
||||
|
||||
Краткое описание домашней работы №1 для **Урока №1**
|
||||
|
||||
1. Создать персонажа, настроить ему комфортную скорость управления.
|
||||
1. Создать платформы, по которым можно прыгать.
|
||||
Reference in New Issue
Block a user